FANDOM


Pg3D only
This content is exclusive to Pixel Gun 3D. It isn't in Pixel Gun World!
Pg3D only

The Alien Blaster Up1 is a Backup weapon introduced in the 10.1.0 update of Pixel Gun 3D. It is the second form of the Alien Blaster.

Appearance

It is similar to the Alien Rifle, but it has a moving unreal scope. It's magazine, which is a bright blue and blackish box, is on the back of the pistol.

Strategy

The Alien Blaster has good lethality, slow fire rate, good capacity and average-to-high mobility. It's recommended for players between levels 17 and 26.

Tips

  • Use this in close to medium range due to this having a scope which does NOT work, unfortunately.
  • Use this in hallways where it is crowded with players, so you can get multiple kills due to this having a piercing shot attribute.
  • You can kill somebody by shooting to the wall so it can bounce and that fire-entity ammunition has to go to the player. Note that it can bounce up to 3 walls. Unfortunately, there is no achievement that increases your points from firing a fire-entity bullet by making it bounce to the wall when getting a kill, currently.
  • Aim for the head to maximize damage.
  • Aim for weakened players for better ammunition conserving and quicker kill registering.
  • Don't stop dodging left and right while jumping and attempting to get a kill, especially against weakened players who use weapons that aren't the best against strafers.

Counters

  • Pick off its users from long ranges.

Upgrades

Theme

Alien themed.

Supported Maps

Weapon Setups

Have a weapon suitable for long range.

Trivia

  • When moving with this and the Hydra, a part of the weapon moves around.
  • In an update, this weapon, along with its upgrade, have been nerfed, resulting in a much higher recoil per shot.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.