This content is available in both Pixel Gun 3D and Pixel Gun World! If this is a game content, its counterpart is described in another article!
This article describes a Pixel Gun 3D mode. If you are looking for the same mode in Pixel Gun World, see Arena (PGW).
The Arena, formerly called "Survival", is a mode in Pixel Gun World and a minigame in Pixel Gun 3D. The objective is to survive as many waves as possible. There is endless no limit to finish Arena mode.
There are eight maps, as shown here (and availability in the 2 games):
There are many strategies to play Arena Mode in. An effective strategy is to have a Signal Pistol, which is basically made for this mode as it takes out mobs of enemies in max 3 hits with the end mobs 2 with the mix 1 with the regular.
Always aim for the weak-points (like the head) in order to deal extra damage. This tip will lead to a shorter battle and ameliorated ammunition conservation.
Another great strategy is a Primary Weapon. Use them and aim at the head is possible. Also, try to keep on having good armor and to run around in a circle around the arena while shooting at the enemies. This will allow for a large score while getting plenty of coins.
Always manage your ammunition. Some weapons like the Old Revolver can easily run out of ammunition, so try collecting as many ammunition pick-ups as possible. Picking them up will not only make your Old Revolver receive more ammo, but all of your equipped guns will receive an extra clip. Also, try burst firing, especially with weapons that can easily run out of ammunition.
Always manage your health and armor, as you only have one row of health and armor each.
The best maps that you can play in are any map except Ice Hockey Arena and Scary Pizzeria. In Ice Hockey Arena, you will have difficulties walking on the floor, due to the slippery ice on the floor. In Scary Pizzeria, there are too many walls for an arena-based map, which may give you difficulties running around the map.
Using Your Own Loadout
There are many strategies to play Arena Mode in. An effective strategy is to have an explosive weapon with decent mobility like the Anti-Gravity Blaster which is basically made for this mode as it takes out MOBS of enemies in max 3 hits with the end mobs 2 with the mix 1 with the regular.
A Dark Matter Generator also works with this role as it has similar if not identical properties as the Anti-Gravity Blaster. Once you picked your weapon, its time to roll. When you are out you should keep collecting ammo for your Gravity gun/Bass cannon and also keep collecting shields. when you reach wave 10 a good tactic is to jump on the heads of mobs via rocket jump then rocket jump of their heads killing them in fours and fives.
Another great strategy is the Automatic Peacemaker or any kind of minigun related weapon. Due to the amount of bullets the peacemaker has, the player can go at least for about 30 or more rounds without dying if the player has good armor, keeps collecting ammo pickups, and runs around in a circle around the arena while shooting at the enemies. This will allow for a large score while getting lots of coins.
A good throw of a Throwing gadget into a crowd wears their health out, making them easy to pick off. And the Singular Grenade groups mobs into one area, making them more vulnerable to crowd-control weaponry, including the Ghost Lantern. As the lantern kills most mobs nearly with a shot. However, you need to watch out if there are any ranged enemies in the black hole because they can still attack you.
Pets can help you locate remaining enemies if you have trouble finding them.
Also, the Storm Hammer and the Fire Orb helps a lot in this mode, as its good for crowd control and requires no ammo to swing around, but, watch out for ranged enemies and take them out similar of how you kill a ranged player with those melee weapons.
Using the Christmas Tree Turret will make the enemies go against it, making them prioritizing on attacking it before they attack you.
The player will not take explosive self-damage in Arena, making the Ruby Helmet and other self-damage reducing accessories utterly useless.
Weapons will have a limit to the amount of ammunition you can have in reserve when playing Arena. At some point in time, there was no limit.
In wave 5 Arena, all the monsters will turn into FNAF themed counterpart. This only happens on wave 5 and not on any other wave.
A skilled player will find Arena to be the most effective way to get plenty of coins without paying actual money. However, as of 8.0.0, the player will earn much fewer coins.
There was a bug where if you jump high enough at the correct angle, you can escape the map. However, that has been fixed as of 9.2.0.
After 8.0.0 update, the player will earn much fewer coins, because the player will not receive an accumulative coin after 10,000 points. It is unknown if this new system will change with another update or not.
As of the 10.0.0 update, this mode's name has been changed from "Survival" to "Arena". Also, ranged enemies can spawn after this update.
The reward complies with the number of rounds the player has gone through. It also includes scores not below or within 10k-50k.
There was a version of the game that would reward the player with 1 more starting with wave 11 and you would've gotten 2 coins as a result. This would mean for every 100 rounds it would increase by one coin. In a later update, the player would only get 1 per 10 waves.
Before it, monsters in wave 5 and later doesn't change. Not a long time ago, monsters in wave 8 and after doesn't change. For now, monsters still doesn't change after a certain amount of waves.
Before it, there was no 5-second countdown to the next wave.
As of the 12.0.0 update, this mode turned into a minigame.
After each wave starts, at least one Pick-Up item will appear on the floor.
As of the 12.0.0 update, you're no longer able to bring your own weapons, gadgets, pets, or gear.
However, this setting was changed to default in the 12.2.0 update. Where there are no longer restrictions on equipment.