|This content is available in both Pixel Gun 3D and Pixel Gun World! If this is a game content, its counterpart is described in another article!|
The Automatic Peacemaker, previously known as the "Automatic Peacemaker M3" is a Primary weapon introduced in the 8.0.0 update. It was the final form of the Automatic Peacemaker M1, but it is now the first form of the Automatic Peacemaker.
It has 4 black rotary barrels with a black base and a white skull underneath the handle. The barrel has red rings all around it. It has a big drum magazine.
StrategyThe Automatic Peacemaker is a gun that has tremendous fire rate and capacity, which makes it extremely good for new and intermediate players, especially for spray-and-pray firing.
- You can ambush enemies at corners, catching them off-guard. They will be very close to you, allowing maximum damage and will almost guarantee a kill.
- This is the fare few weapons that are extremely worth your buck, even if its effectiveness is heavily diminished due to a lack of upgrades.
- This weapon is very general-purpose, allowing you to fulfill a large multitude of roles due to its high damage, a rate of fire, and high magazine capacity.
- The large ammunition supply for this weapon allows you to dominate firefights with ease. You can shred multiple enemies at once, or lay down suppressive fire for teammates.
- This weapon suffers a lot of accuracy loss at a range. Close the gap before enemy snipers can pin you down and kill you with relative ease.
- This weapon will quickly down unarmored opponents in direct combat. If possible, pack a secondary weapon to take out such users and save ammunition for tougher opponents.
- Try to get ammo for it, due to it having no backup ammo when starting (100/0).
- When escaping with this weapon, take into account is slow mobility, however, the gun's spray is capable of killing any heavily injured players that happen to get in your way.
- This weapon is general purpose so you can use it in any situation, it has decent capabilities at medium-long ranges too.
- This gun, when used in Team Battle is excellent at pinning players down due to the sheer size of its magazine.
- Covering players with the flag in Flag Capture is one of the best ways to use this weapon.
- With sufficient training one can estimate where a sprayed bullet might go and direct the weapon as to it, this greatly minimizes the chances of wasted ammo and increases viability in long range matches.
- When cornered this weapon is excellent at killing a few players before being killed yourself.
- This goes extremely well with backup weapons with a scope and high damage to create combo kill shot.(reduce enemy armor with the sheer gun speed and finish them off with a scoped in headshot, the bullet firing speed can easily panic inexperienced players and shred players at lower levels, upon reaching high levels however, it is recommended to either upgrade this weapon or go for the Heavy Shotgun, where three headshots is sufficient to kill even ruby armor players)
- Play close range maps. For example; Pool Party. This weapon will be very useful.
- Due to this weapon having a low mobility, bring a high mobility weapon. Also, because it cannot hit as well in long ranges, bring a good sniper weapon.
- This is a good weapon for modes such as Co-op Survival and Arena. In these modes, aim at the body of enemies and fire away. Because each hit gives 5 points, you will rapidly gain tons of points from enemies like Double Headed Zombie because of their high HP.
- This weapon is an excellent choice for fighting very mobile players.
- Aim for the head to easily shred down targets.
- Pickoff its users from long ranges.
- The slow mobility makes its users easier to pin down.
- Be careful when crossing into an enemy-controlled territory. If the user catches you when you are unaware, you will likely be unable to escape or retaliate.
- The Automatic Peacemaker has a very distinct and loud report, alerting enemy players to a firefight. This can be used to your advantage by making the user appear as a target to a teammate or enemy player.
- If you must attack directly, attack with the support of teammates, but fan out, as if you group together, the high rate of fire can shred you all. However, try to avoid direct duels with these users, because these users would have the advantage of the higher ammo capacity and would last longer than most other weapons.
- This weapon lacks a scope, making it difficult to fight at long ranges. Use this advantage to pick off the user from a distance and back off if you have to.
- If you happen to be at level 27 above, this weapon would deal very little damage if you have purchased heavy adamant armor or champion armor. Therefore, it is fine to take a couple hits from these users, but make sure to not get hit for too long.
Golden Automatic Peacemaker:
|The burgundy red rings, drum magazine, handle and other details are golden instead.||110
or obtained from the Lucky Chest.
Have a much more mobile weapon along with this to increase one's mobility.
- This is based on the M134 Minigun, which in real life is a derivative of the earlier M61 "Vulcan" autocannon, as a weapon meant to be mounted on helicopters and tanks. The first version of the Mac Minigun was used during the US civil war. It had to be hand cranked to fire.
- In real life, it would be impossible to carry a Minigun by yourself, because of the weight (weighing 19 kg for a portable version, and 39 kg for the standard version) and the fact it runs on a power source. The model in Pixel Gun 3D could have an internal power source and lightened ammunition load and lighter materials, which could relate to the fact that the Automatic Peacemaker doesn't have as dramatic of the effect as it would in real life.
- But unlike the M134, it has 4 barrels instead of 6.
- It has the highest ammo capacity (Tied with Champion Peacemaker, Dragon King, Charge Rifle, and others), totaling to massive 100 rounds, (300 including reserve).
- Because of this, it is the only the few weapons to not have reserve ammo, for balancing purposes, although as of the 13.4.0 update, this is not the case.
- It used to usually compete with the Laser Cannon prior to its removal because they both had high fire rates.
- It is one of the weapons replaced the old Automatic Peacemakers. Especially the former Automatic Peacemaker M3.
- Before version 8.2.1, it was called "Automatic Peacemaker M3" and had two upgrades (Automatic Peacemaker M1 and M2).
- As of version 8.2.1, its predecessors have been removed and it later received two new upgrades in the 9.0.4 update, the Automatic Peacemaker Up1, and Automatic Peacemaker Up2.
- The price of the Peacemaker is now 300 instead of it's original 200. This can be due to complaints of it being overpowered; to balance the gameplay.
- It usually competes with the Crystal Laser Cannon, because they both have high fire rates.
- It used to have a different texture. It was mainly gray with bands of yellow, and with the second upgrade with orange.
- The ammo has been nerfed from 175 to 100 rounds in the latest update.
- It was reverted back to 175 in the 12.5.3 update.
- It has a better counterpart; which is the Champion Peacemaker, however, this version does not have the same ammo capacity.
- It was reverted back to 100 rounds in the 13.4.0 update.
- In the 14.1.2 update, this weapon was severely power crept, along with other old weapons that the Developers deemed begone.
- With the only exception for those who owned the Up2 version before the combat level update, previous owners would hve this weapon with a combat level of 13.