|This content is available in both Pixel Gun 3D and Pixel Gun World! If this is a game content, its counterpart is described in another article!|
This article describes a Pixel Gun 3D weapon. If you're looking for the same weapon in Pixel Gun World, see Combat Rifle Up1 (PGW).
The Combat Rifle Up1 is similar to the Combat Rifle Up2, the 3rd form of the Combat Rifle, only without the scope and added turquoise camouflage and a cosmetic bayonet (the knife located on the muzzle of the gun).
It has decent damage, a great rate of fire, good capacity, but somewhat low mobility.
- The weapon has a high spread on full-auto. Fire in bursts for maximum accuracy to pick off distant enemies.
- If at close range, spraying bullets has a high rate of fire. Charge at opponents while firing continuously to maximize effectiveness.
- The high spread of full auto can help when attacking groups of enemies or mobile opponents or to them flush out. Be sure to use full-auto when the situation calls for it.
- Attack at mid-range, where the user is weakest. Be sure to keep a distance and strafe to avoid this weapon's high rate of fire while trading fire.
- This weapon has a high spread which can counter an agile opponent, If a user sprays and prays, then pick off the user with a long-range weapons such as a sniper rifle.
- If all else fails, ambushing the user is always a good option.
- Area damage weapons can make short work with those users.
- This rifle was released in the early versions of the game, however it was taken out for unknown reasons. In more recent updates however, it has returned, and can be upgraded twice.
- This weapon is based off of the real world M16A3 assault rifle as a derivative of the M16A2 with an S/1/F (safety, semi-auto & full auto) trigger group rather than the S/1/3 trigger group of the A2 (3 is for 3 round burst)
- In the Armory, the gun is shown to have a 4x zoom, but actually in gameplay, it does not have one.