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The Ghost Lantern is a Heavy weapon added in the 10.6.1 update.

Appearance

The weapon takes the form of a lantern in the shape of the face of a purple ghost, with glowing green eyes on the top section and on the bottom section, and a handle on top.

When fired, the "mouth" opens and releases a blue ghost-like projectile, revealing extendable rods that act as the teeth of the lantern and contains a rotating orb, until it closes again.

Strategy

It has massive damage, a slow fire rate, and low capacity, but has decent mobility. It's recommended for players between levels 12 and 36.

Tips

  • Fire the weapon at close ranges, as it's slow-moving projectile can be avoided at long ranges.
  • Fire the weapon in tight corridors, in maps such as Pool Party.
  • The weapon is useful in guarding choke points, hallways, and specific points on the map, especially in Point Capture and Flag Capture maps, as the slow moving projectile prevents attackers from proceeding.
  • The ghost will disappear after a certain period of time, this is useful for covering an area from enemies.
  • This weapon has a very slow fire rate so one has to do the quick swap exploit if one misses their shot.
    • However, this exploit got fixed in the 12.5.0 update, where this weapon, if fired and the user switches back into it, there is a cool down to fire another shot.
  • Bodyshots from this weapon became survivable in the 12.5.0 update, but there is still the exception for headshots.

Counters

  • Pick off its users from long ranges.
  • When the user fires the weapon, try to evade the path of the projectile, while also keeping an eye on the user.
  • If engaged in a close quarter fight, try strafing around the user.
  • Avoid getting trapped in areas where the ghost is heading, as the projectile can pass through objects.
  • Always avoid tight hallways like the ones in Silent School, as this weapon has a massive hitbox. Try retreating before the ghost-like "bullet" reaches to you and kills you.
  • In cramped hallways, you have a high chance of dying due to the massive hitbox and the quick swapping glitch. You may die, but if you want to get a kill, try using the Trapper, by aiming to the head.
  • Use the Ninja Shurikens against its users.
  • Try to attack from the side of the person as the Ghost lantern also doubles as a shield from projectile-based weapons like the Barrier Rifle, or the Laser Disc Thrower.
  • Avoid even playing maps like Silent School or Pool Party due to this things abnormally large hitbox.

Former Upgrades

Skins

Golden Ghost Lantern:

Image Appearance Cost Released League Required
GoldLantern The purple details, the "teeth" and the handle of this weapon turn golden. 70 Coin
or obtained from the Lucky Chest.
11.0.0 2.4K

 Trophy (Ruby  League).

Theme

Ghost themed.

Supported Maps

Weapon Setups

Have a backup weapon, or a long ranged weapon ready when the weapon is fired.

Trivia

  • There is an error in the statistics, stating that the weapon has a capacity of 3, but in reality having 10 shots. Or, it has 1 shot per "clip" and 9 in reserve.
  • The weapon has the slowest projectile speed of all weapons, despite having a fire rate of 52, faster than weapons including the Big Buddy and the Apocalypse.
  • This weapon is another "Stolen" weapon, is based on the Ghost Lantern from The Legend Of Zelda.
  • When fired, it fires a ghost-like projectile similar to the Ghast from the game Minecraft.
  • It is one of only two Heavy weapons in the game to have the ability to fire through walls, the other being the Laser Minigun.
  • After a while, the projectile will explode, dealing area damage and throwing players back. The Area Damage trait, however, isn't listed in the weapon information.
  • This weapon is one of the few weapons that can instantly kill a player.
  • This weapon can also kill a player if that player is very close to the projectile but not completely in its way.
  • Despite the grade being Epic, it is still brought by most players.
  • So far, It is one of the most used weapons in the game.
  • In the 12.5.0 update, this weapon was given a fire rate penalty as a solution to the 'swipe-firing' glitch, or the so-called 'quick switch'.
    • This penalty doesn't only apply to this weapon, but others that also have long cooldowns per shot (e.g Big Buddy).
    • In the same update, this weapon became survivable depending on its damage, but as usual, headshots instantly kill opponents.

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