Pg3D only
This content is exclusive to Pixel Gun 3D. It isn't in Pixel Gun World!
Pg3D only

The Ghost Lantern is a Heavy weapon added in the 10.6.1 update.


The weapon takes the form of a lantern in the shape of the face of a purple ghost, with glowing green eyes on the top section and on the bottom section, and a handle on top.

When fired, the "mouth" opens and releases a blue ghost-like projectile, revealing extendable rods that act as the teeth of the lantern and contains a rotating orb, until it closes again.


It does medium damage, a slow fire rate, and low capacity, but has decent mobility. It's recommended for players between levels 12 and 36.


  • Fire it at close ranges, as it's slow-moving projectile can be avoided at long ranges.
  • Fire it in tight corridors, in maps such as Pool Party.
  • The weapon is useful in guarding choke points, hallways, and specific points on the map, especially in Point Capture and Flag Capture maps, as the slow-moving projectile prevents attackers from proceeding.
  • The ghost will disappear after a certain period of time, this is useful for covering an area from enemies.
  • This weapon has a very slow fire rate so one has to do the quick swap exploit if one misses their shot.
    • However, this exploit got fixed in the 12.5.0 update, where this weapon, if fired and the user switches back into it, there is a cool down to fire another shot.
  • Bodyshots from this weapon became survivable in the 12.5.0 update, but there is still the exception for headshots.
  • Use this to heavily weaken (or even destroy) enemy Mechs or Turrets.


  • Pickoff its users from long ranges.
  • When the user fires the weapon, try to evade the path of the projectile, while also keeping an eye on the user.
  • If engaged in a close quarter fight, try strafing around the user.
  • Avoid getting trapped in areas where the ghost is heading, as the projectile can pass through objects.
  • Always avoid tight hallways like the ones in Silent School, as this weapon has a massive hitbox. Try retreating before the ghost-like "bullet" reaches to you and kills you.
  • In cramped hallways, you have a high chance of dying due to the massive hitbox and the quick swapping glitch. You may die, but if you want to get a kill, try using the Trapper, by aiming to the head.
  • Use the Ninja Shurikens against its users.
  • Try to attack from the side of the person as the Ghost lantern also doubles as a shield from projectile-based weapons like the Barrier Rifle, or the Laser Disc Thrower.
  • Avoid even playing on maps like Silent School or Pool Party due to the fact that this weapon's projectiles have abnormally large hitboxes.



Golden Ghost Lantern:

Image Appearance Cost Released League Required
GoldLantern The purple details, the "teeth" and the handle of this weapon turn golden. 70 Coin
or obtained from the Lucky Chest.
11.0.0 2.4K

 Trophy (Ruby  League).


Ghost themed.

Supported Maps

Weapon Setups

Have a backup weapon, or a long ranged weapon ready when the weapon is fired.


  • There is an error in the statistics, stating that the weapon has a capacity of 3, but in reality having 10 shots. Or, it has 1 shot per "clip" and 9 in reserve. This error has been fixed.
  • The weapon has the slowest projectile speed of all weapons, despite having a fire rate of 52, faster than weapons including the Big Buddy and the Apocalypse.
  • This weapon is another "Stolen" weapon, is based on the Ghost Lantern from The Legend Of Zelda.
  • When fired, it fires a ghost-like projectile similar to the Ghast from the game Minecraft.
  • It is one of only two Heavy weapons in the game to have the ability to fire through walls, the other being the Laser Minigun.
  • After a while, the projectile will explode, dealing area damage and launches players back. The Area Damage trait, however, isn't listed in the weapon information.
  • This weapon is one of the few weapons that can instantly kill a player. However, it is now no longer a guaranteed one shot kill.
  • This weapon can also kill a player if that player is very close to the projectile but not completely in its way.
  • Despite the grade being Epic, it is still brought by most players.
  • In the 12.5.0 update, this weapon was given a fire rate penalty as a solution to the 'swipe-firing' glitch, or the so-called 'quick switch'.
    • This penalty doesn't only apply to this weapon, but others that also have long cooldowns per shot (e.g Big Buddy).
    • In the same update, this weapon became survivable depending on its damage, but as usual, headshots instantly kill opponents.
  • In the 13.5.0 update, this weapon has been given a new initial efficiency of 22 and a combat level of 11. It's maxed efficiency is 24.
    • It now no longer has the ability to do a One-Shot body shot anyone, however, and can only One-Shot Headshot Light to Medium Champion Armour and below. It Cannot One-Shot Body or Headshot Heavy Champion Armor.
  • It now has the "Clan Weapon" counterpart: the Soulstone.
  • In the 14.1.2 update, this weapon has gotten severely powercrept by the Developers and is now a 3 headshot kill.
    • In the 15.1.0 update however, the weapon was reverted back to its original 1-shot kill capability.