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The Impulse Minigun is a Primary weapon introduced in the 12.0.0 update.

Appearance

The large nozzle of this weapon is silver. It has a yellow back, a brown and silver handle and a large clip which exposes ammunition.

ImpulseMinigun 1229

The Impulse Minigun in use.

Strategy

Tips

  • You can ambush enemies at corners, catching them off-guard. They will be very close to you, allowing maximum damage and will almost guarantee a kill.
  • This is the fare few weapons that are extremely worth your buck, even if it's effectiveness is heavily diminished due to a lack of upgrades.
  • This weapon is very general-purpose, allowing you to fulfill a large multitude of roles due to its high damage, the rate of fire, and high magazine capacity.
  • This weapon suffers a lot of accuracy loss at a range. Close the gap before enemy snipers can pin you down and kill you with relative ease.
  • This weapon will quickly down unarmored opponents in direct combat.
  • This weapon is general purpose so you can use it in any situation, it has decent capabilities at the mid-long range too.
  • With sufficient training one can estimate where a sprayed bullet might go and direct the weapon as to it, this greatly minimizes the chances of wasted ammo and increases viability in long range matches.
  • When cornered this weapon is excellent at killing a few players before being killed yourself.
  • Play close range maps. For example; Pool Party. This weapon will be very useful.

Counters

  • Be careful when crossing into an enemy controlled territory. If the user catches you when you are unaware, you will likely be unable to escape or retaliate.
  • If you must attack directly, attack with the support of teammates, but fan out, as if you group together, the high rate of fire can shred you all.
  • This weapon lacks a scope, making it difficult to fight at long ranges. Use this advantage to pick off the user from a distance and back off if you have to.

Upgrades

Theme

N/A

Supported Maps

Weapon Setups

Pack a secondary weapon to take out such users and save ammunition for tougher opponents. Due to this weapon having a low mobility, bring a high mobility weapon. Also, because it cannot hit as well in long ranges, bring a good sniper weapon.

Trivia

  • This is based on the Machine Gun from Quake 3 Arena.
  • This and the Icicle Minigun are the only minigun-type weapons that have a mobility of 120.