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Both PG
This content is available in both Pixel Gun 3D and Pixel Gun World! If this is a game content, its counterpart is described in another article!
Both PG

This article describes a Pixel Gun 3D content. If you are looking for the same content in Pixel Gun World, see Level (PGW).

Screenshot 2017-07-29-17-32-13-014

A player that reached level 2.

Levels indicate the experience of a player. They were introduced in Pixel Gun 3D since the 8.2.1 update as the replacement for the former Rank system.

Experience is needed to level up your character. You can obtain it by playing any of the modes and some minigames. Leveling up in Pixel Gun 3D rewards you with a certain amount of coins and gems, depending on the level. Many weapons and upgrades in the Armory cannot be unlocked until you reach a certain level.

Levels also affect the matchmaking of players. Players will be always grouped into matches with players of similar levels, but friends of players that aren't in the said player's level group will not be able to join that player's game. However, the use of password locked Custom lobbies ignores this restriction.

Levels

Level Level-up reward Health Increase EXP to next level Weapons Unlocked Gadgets Unlocked
1 Wooden Armor series N/A 10 Exp icon Sniper Rifle, Simple Flamethrower, Signal Pistol, Combat Rifle, AK-48, Swat Rifle, Balloon Cannon, Sub-zero, Impulse Minigun, Bee Swarm Spell, Dual Uzi, Alien Rifle, Hellraiser, Automatic Peacemaker, X-Mas Destroyer, Pencil Thrower, Assault Machine Gun, Fast Death, Desert Eagle, Hitman Pistol, Mr. Deejay, Zombie Slayer, Steam Revolver, Dual Machine Guns, Exterminator, Miner Weapon, Warrior Axe, Knight Sword, Carrot Sword, Bouquet, Hockey Stick, Dual Machete, Santa Sword, Fire Demon, Snow Storm, Shuriken Thrower, Dracula, Snowball, Pet Dragon, Barrier Rifle, High Voltage, Solar Ray Rifle, Hunger Bow, Crossbow, Guerrilla Rifle, Cupid's Bow, Tactical Bow, Prototype, Mr. Squido, Impulse Sniper Rifle, Grenade Launcher, Anti-Gravity Blaster, Fireworks Launcher, Fireball Spell, Toy Bomber, Armageddon, Stinger, Casanova, Rocket Jumper, Assault Shotgun, Electric Arc, Meat Grinder, Big Fatality Gun. Frag Grenade, Firework, Molotov Cocktail

Firecrackers, Jetpack, Turret, Leader's Drum, Medkit, Energy Shield

2 30 Coin, 15 Gem N/A 20 Exp icon Simple Flamethrower, Sniper Rifle
3 30 Coin, 15 Gem N/A 30 Exp icon
4 30 Coin, 15 Gem N/A 40 Exp icon
5 30 Coin, 15 Gem N/A 50 Exp icon
6 30 Coin, 15 Gem N/A 60 Exp icon
7 30 Coin, 15 Gem, Iron Armor series 100 Heart new 70 Exp icon Solar Power Cannon, Chainsaw, Rocket Crossbow, "Predator", Icicle Minigun, Crystal Laser Cannon, Freeze Ray Rifle, Brutal Headhunter, Alien Cannon, Ka-Boom!, Pumpkin Thrower Dark Force Saber, Fire Orb, Anti-Hero Rifle, Laser Crossbow, Napalm Cannon, Sword Of Shadows, Dracula, Frank Sheepone, Dual Laser Blasters, Bad Doctor, Toxic Bane, Elf's Revenge, Heavy Gifter, Mercenary, Photon Sniper Rifle, Double Dragon, Nunchuks, Laser Spear, Impulse Minigun, Plasma Spreader, Grenadier. Black Mark, Smile Mine, Sticky Candy, Blizzard Generator, Christmas Tree Turret, Stealth Bracelet, Demon Stone, Fire Mushroom, Pet Booster.
8 30 Coin, 15 Gem N/A 70 Exp icon
9 30 Coin, 15 Gem N/A {70 {EXP}}
10 30 Coin, 15 Gem N/A 70 Exp icon
11 30 Coin, 15 Gem N/A 70 Exp icon
12 30 Coin, 15 Gem, Golden Armor series 100 Heart new 70 Exp icon Hydra, Bass Cannon, Laser Disc Thrower, Marksman, Photon Shotgun, Rapid Fire Rifle, Laser Bouncer, Trapper, Gas Launcher, Bell Revolver, Thunder Spell, Demoman, Chainsaw Sword, Lava Flail, Charge Rifle, Semi Auto Sniper Rifle, Loud Piggy, Ghost Lantern, Dragon Breath, Laser Bow, Plasma Releaser, Love Spell, Romeo & Juliet, Railgun. Fake Bonus, Ninja Shurikens, Box Of Pandora, Voodoo Snowman, Medical Station.
13 30 Coin, 15 Gem N/A 120 Exp icon
14 30 Coin, 15 Gem N/A 120 Exp icon
15 30 Coin, 15 Gem N/A 120 Exp icon
16 30 Coin, 15 Gem N/A 120 Exp icon
17 30 Coin, 15 Gem}, Crystal Armor series 100 Heart new 120 Exp icon Electro Blast Rifle, Future Rifle, Dark Matter Generator, Dead Star, Photon Pistol, Charge Cannon, Katana, Smart Bullet Bazooka. Dragon Whistle, Clockwork Nutcracker, Battle Mech.
18 30 Coin, 15 Gem N/A 170 Exp icon
19 30 Coin, 15 Gem N/A 170 Exp icon
20 30 Coin, 15 Gem N/A 170 Exp icon
21 30 Coin, 15 Gem N/A 170 Exp icon
22 30 Coin, 15 Gem, Ruby Armor series 100 Heart new 170 Exp icon Vacuumizer, Laser Minigun, Mech Heavy Rifle, Shotgun Pistol. Singular Grenade, Time Machine, Reflector.
23 30 Coin, 15 Gem N/A 220 Exp icon
24 30 Coin, 15 Gem N/A 220 Exp icon
25 30 Coin, 15 Gem N/A 220 Exp icon
26 30 Coin, 15 Gem N/A 220 Exp icon
27 30 Coin, 15 Gem Adamant Armor series 100 Heart new 220 Exp icon Secret Forces Rifle, Dual Hawks, Storm Hammer, "Sunrise", "Bastion". Nuclear Grenade, Disabler, Resurrection.
28 30 Coin, 15 Gem N/A 270 Exp icon
29 30 Coin, 15 Gem N/A 270 Exp icon
30 30 Coin, 15 Gem N/A 270 Exp icon
31 30 Coin, 15 Gem N/A 270 Exp icon
32 30 Coin, 15 GemChampion Armor series 100 Heart new 310 Exp icon
33 30 Coin, 15 Gem N/A 310 Exp icon
34 30 Coin, 15 Gem N/A 310 Exp icon
35 30 Coin, 15 Gem N/A 310 Exp icon
36 30 Coin, 15 Gem N/A N/A max N/A max lvl N/A max lvl

Level Groups

Before the 11.4.0 update, you can only play with players of the same level group. Then, you play with people that are in the same league as you currently are in. However, this was reverted in the 12.1.0 update.

The matchmaking does not apply to Deadly Games, Sandbox, and Local Games.

Note that levels higher than level 31 weren't implemented at the time level groups were still an available feature. This table indicates the levels and group names of the matchmaking:

Level Group Name
1 None
2-6 Wooden
7-11 Iron
12-16 Golden
17-21 Crystal
22-26 Ruby
27-31 Adamant
32-36 Champion

Note: As of the 11.0.0 update, the developers changed the Armory UI. As of the UI change, auto-upgrading is still a thing, it's just that the final form of the weapon is visible, unlike the first or the second form of the weapon. This also applies to other automatically upgraded weapons, so note that these weapons are usually unlocked in the lower levels.

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