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Looks exactly like the Sniper Rifle, except at the bottom, a bipod has been added.
The Sniper Rifle Up1 has one of the lowest lethality per shots in class, a quick fire rate, a small magazine, and a lethargic mobility. It also has a 10x zoom scope.
- Use the scope to your advantage. The Sniper Rifle has a low damage per shot, so using the scope over long ranges can help to ensure follow-up shots.
- Only attack unaware opponents. This weapon cannot instantly kill an enemy player from full health, meaning that he can retaliate before you can finish the job. Even on unarmored players, two headshots are necessary.
- This weapon doesn't have a high magazine size. It's important to reload when the moment is right, such as after the player has killed all the opponents in the area.
- Although hip-firing is possible with the Sniper Rifle, if you are engaged at close range, it may be better to switch to a more suitable weapon.
- Ambush the user at close range, where this weapon is weakest.
- Once the opponent has emptied the magazine of 5 rounds, which will usually happen rather fast, when the opponent is reloading, fire back without the fear of retaliation. Your window of time is rather small on this, however, as the Sniper Rifle has a fast reload speed.
- If you're hit once, then be sure to strike back before the user can shoot again and kill you. Pick an alternate route and ambush if you can.
- Users looking down their scopes tend to become complacent. This makes them easier to ambush.
The player should come equipped with a close-range, as the sniper rifle can burn through ammunition quickly, leaving the player exposed to attacks both from snipers and players attacking from behind during a reload. If the player were to run out of ammo during a battle, its advised to carefully approach opponents with a powerful weapon, as some enemies are equipped with very powerful sniper rifles, and can down you easily if you cannot respond in kind.
- It seems to be based off of the M40A1 sniper rifle .
- You can see your hand operating the bolt after each shot.