|This content is available in both Pixel Gun 3D and Pixel Gun World! If this is a game content, its counterpart is described in another article!|
Statistics are what describes a weapon's capabilities.
The grades are in order from least to most common weapons; Common, Uncommon, Rare, Epic, Legendary and Mythical. The higher the grade, the less people have the weapon.
The higher the wounding power, the more powerful a weapon is.
The higher the rate of fire, the faster it shoots.
The capacity shows how many rounds a magazine can hold.
The higher the mobility, the faster you move.
It means that the weapon can shoot through walls.
It means that the weapon has a scope sight.
It means that the weapon will deal damage over an area. How large the effected area is depends on the weapon.
It means it can go through multiple living entities(e.g. players, monsters, pets), but not the map.
It means that the weapon is a shotgun, which fires spread bullets.
It means that holding down the fire button for this weapon would fire continously until it runs out of ammo.
It means that holding down the fire button would fire once, and after a period of time, it will fire again.
It means that if the player shoot once, if will automatically eject several bullets/projectiles.
It means that a weapon's projectile or bullet will bounce off surfaces. Not to be confused with the Ricochet killstreak in which you get when you get a reflected kill when using the Reflector.
It means that the weapon projectile is a laser, or a beam of light. May hit through multiple enemies and players, depending on the weapon.
It means that the projectile the weapon fires is a rocket or a missile.
It means that the projectile is affected by gravity and fires in an arc.
Slows Down Target
It means that a weapon will slow down a target and prevent them from jumping or flying on hit.
Stinger and its upgrades are exclusive. It means that once the projectile is shot, it will follow your crosshairs.
Barrier Rifle and its upgrades are exclusive. It means that the armor and health regenerate slowly and ricochet weapons cannot affect it.
Demoman and its upgrade are exclusive. It means that this weapon can have mines stuck on the ground, walls or ceilings and explode after a short period of time.
It means that these weapons require charging by holding down the fire button. The longer you charge, the more damage the projectile/weapon will do.
Electromagnetic Cannon and its upgrade are exclusive. It means that the projectile will hit multiple targets if they are close together (note that this is not a form of area damage).
Heavy Shocker is exclusive. It means that the weapon emits a sphere surrounding the user. If an enemy player goes inside the sphere, the enemy takes damage.
Bad Doctor, Poison Hunter and a few other weapons are exclusive (along with their upgrades). It means that a player shot by one of these weapons will have a poison effect, which damages them over time.
Toxic Bane and it's upgrades are exclusive. It is basically the merge of Sticky Mines and Poison Shots.
This means that if the player hit their target, they will be inflicted with this and slowly lose HP over time.
Exclusive to fire weapons including photon weapons, some flamethrowers, some gadgets and the Phoenix. The target will quickly lose health for a short amount of time after being damaged, similar to the bleeding effect.
Exclusive to the Dracula. This means that if the projectile hits the enemy, you will gain a small portion of the target's health.
Exclusive to most of the Melee weapons. It means that the weapons with this attribute can deal damage, but in a very limited range.
Love Spell and its upgrade are exclusive. This means if enemy got hit by the projectile, they will lose their weapons' efficiency.
Fidget Thrower and its upgrades are exclusive. It gives a random status effect to the enemy when hit.
Rocket ControlJudge and its upgrade are exclusive. It means the rocket can be fully manually controlled by the user.